FEATURES

core

Out of core geometry and textures

Redshift's effective memory management enables the rendering of scenes containing hundreds of millions of polygons and terabytes of texture data.

core

Global Illumination

Achieve exceptionally fast indirect lighting through the use of biased point-based Global Illumination (GI) techniques, along with brute-force GI.

core

World-leading performance

By harnessing the raw power of the GPU and employing intelligent sampling techniques, Redshift stands as the world's fastest renderer.

core

Proxies

Users have the capability to export groups of objects and lights to Redshift Proxy files, providing easy referencing for other scenes. Proxies enable robust shader, matte, and visibility flag overrides, as often required in production workflows.

core

Transformation and deformation blur

Redshift provides support for multi-step transformation blur and 2-step deformation blur.

core

Volumetric rendering

Redshift supports OpenVDB rendering in all 3D applications and native volume rendering in Houdini. Redshift lights have the capability to cast volumetric lighting around them.

core

Hair rendering with ‘Min Pixel Width’

Rendering thin hair can lead to noisy results. Redshift supports 'MPW' rendering, which helps smooth out the appearance of thin and challenging-to-sample hairs.

core

Tessellation and displacement

Redshift's tessellation feature includes support for edge and vertex creasing, along with separate UV smoothing control.

core

Per-object flexibility

Objects in Redshift feature advanced matte capabilities and tracing options, including self-shadowing and primary/secondary ray visibility.

core

Baking

Redshift enables the baking out of any type of Arbitrary Output Variable (AOV) data from individual objects.

core

Command-line rendering

Users have the ability to export their scene and render it independently of their 3D application using the redshiftCmdLine tool.

core

SDK

Studios requiring deeper integration of Redshift with their pipelines can access a C++ SDK. For more information, please reach out to us.

core

Altus Denoiser

Redshift features direct integration with the Altus denoiser from Innobright, enabling further reduction of render times while maintaining high-quality clean images.

SHADING & TEXTURING

Physically Based Materials

A versatile, production-ready shader that is compatible with the Physically Based Rendering (PBR) workflows of Allegorithmic Substance and Unreal Engine.

SHADING & TEXTURING

Ray switches

Have control over how materials behave for specific ray types, providing utility for customizing Global Illumination (GI) or shading for double-sided polygons.

SHADING & TEXTURING

SDK

For studios seeking a more profound integration of Redshift with their pipelines, a C++ SDK is available. Please get in touch with us for additional information.

SHADING & TEXTURING

Dedicated skin shaders

Redshift provides support for up to three layers of sub-surface scattering in a single shader, enhancing the realism of skin rendering.

SHADING & TEXTURING

Round corners

Achieve smooth edges without the need for geometry tessellation. This technology is licensed from NVIDIA.

SHADING & TEXTURING

Displacement mapping with ‘auto-bump’

Enhance surfaces with geometric and lighting detail using displacement mapped height, vector textures, or procedural shading nodes.

SHADING & TEXTURING

No texturing limitations

Redshift supports a virtually unlimited number and size of textures, irrespective of VRAM limitations. It also comes with built-in efficient UDIM/UVTile tiling support.

SHADING & TEXTURING

Powerful shading attributes

Shaders in Redshift can access per-vertex attributes (such as weight maps, multiple UVs, etc.) or per-object attributes, providing maximum flexibility.

SHADING & TEXTURING

Sprite node

Achieve blazingly fast rendering of foliage and other opacity-cutout effects with Redshift!

SHADING & TEXTURING

Large variety of nodes

Redshift supports numerous DCC (Digital Content Creation) shading nodes for various operations, including math, color ramps, color remaps and conversion, gamma, and many others.

SHADING & TEXTURING

Dome lights

Illuminate an entire scene efficiently by using image-based environment textures with Redshift.

lighting

Mesh lights

Leverage any mesh in the scene as a light source with Redshift, enjoying the same features and sampling efficiency as regular area lights.

lighting

Volumetric lighting

Redshift lights have the capability to influence atmospheric volumetric fogging, enabling the creation of the popular 'God ray' effect.

lighting

Physical sun and sky

Redshift provides a natural-looking physical sun light and sky emulation for realistic lighting in your scenes.

SHADING & TEXTURING

Physically correct lights

Redshift offers full flexibility in lighting, ranging from area lights to photometric/IES lights, 'portal' lights, and texture-projected 'gobos'.

cameras

Multiple camera lens types

Redshift supports fisheye, spherical, and cylindrical cameras, along with lens distortion capabilities.

cameras

VR

Redshift supports stereo spherical rendering, catering to VR applications.

cameras

Physical lens effects

Redshift provides familiar photographic exposure controls, including ISO, shutter, vignette, color balance, and textured bokeh depth-of-field, offering extensive creative control.

aovs

Deep and Layered EXR support

Redshift is suitable for 3D compositing and efficient management of Arbitrary Output Variables (AOVs), providing flexibility and control in post-processing.

aovs

Many AOV Types

Redshift supports various material shading components, including albedo, diffuse, reflections, depth, motion vectors, puzzle-matte, and many more, enabling comprehensive control over rendering outputs for compositing.